Showing posts with label interface. Show all posts
Showing posts with label interface. Show all posts

Wednesday, July 14, 2010

Information vizualisations

Some great information visualisations from
http://www.informationisbeautiful.net/visualizations/

Friday, June 18, 2010

The future of UI


From Ted Talks

Thursday, January 14, 2010

Running multiple versions of IE

Install multiple versions of IE on your PC
http://tredosoft.com/Multiple_IE

Wednesday, January 13, 2010

Useful Links: HTML Mockups and Interaction Specifications

Useful links:

Make Your Mockup in Markup 
At http://24ways.org/2009/make-your-mockup-in-markup
With the advent of CSS3, browsers are just as capable of giving us beautiful, detailed mockups as Photoshop, and in half the time.
Specifying Behavior: With an Example Menu Behavior Specification
At http://www.uxmatters.com/mt/archives/2010/01/specifying-behavior-with-an-example-menu-behavior-specification.php
inadequate behavior specifications too often result from poor design documentation standards and practices or designers’ inability to clearly communicate behavior. Solving these problems is solely the responsibility of UX Design and is the focus of the remainder of this column.

Sunday, June 15, 2008

Minority report UI for surgeons

From issue 2660 of New Scientist magazine, 11 June 2008, page 23

In Steven Spielberg's movie Minority Report, the agents of a police state monitor people's lives to stop crimes before they are committed, using giant computer screens that they operate using mid-air hand gestures. But in the real world surgeons, not spies, may be the first to handle data in this way. It appears to be a great way to avoid hospital-acquired infections like MRSA, which can easily be spread via a keyboard or mouse.

Writing in the Journal of the American Medical Informatics Association (vol 15, p 321), engineer Juan Wachs and colleagues at Ben Gurion University of the Negev, in Israel, describe a screen and gesture-recognition system that allows surgeons to flip back and forth through radiology images, such as MRI and CT scans, by simply groping in mid-air. Their system, called Gestix, comprises a colour video camera above a flat, widescreen monitor placed next to the operating table. The video signal from the camera is fed to a PC, where software trained to detect the colour of the surgeon's gloves tracks the movements of their hand.

Unlike the EyeToy and Wii gaming systems, which require the user to hit target areas on a screen or hold a controller, Gestix simply requires the surgeon to learn eight gestures. These include swishing the hand right or left to go back or forth through a preloaded image sequence, or clockwise and counterclockwise to zoom in and out.

In tests of the sterile browsing system during brain surgery, the researchers say the system did what it was asked to do 96 per cent of the time.

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